Portfolio
Most recent work
Full process from base model to finished game asset using high poly sculpting techniques to achieve results.
Using a combination of Photoshop, Maya, Mudbox, xNormals, and UV Layout I was able to create a realistic rendering of a chameleon. As well as creating a realistic rendering model I also created the chameleon as a game ready asset with a full animation rig. The main purpose of this project was to gain more experience sculpting with Mudbox as well as practicing proper workflow for next-gen game asset creation.
UI & App Design
A mobile puzzle game created in Unity where I co-developed the app including all Graphics and Level Design.
A mobile game that I Co-Developed from concept to completion including Level Design, 3D modeling, and all Graphics.
A fun and exciting mobile game where you pan for treasure along legendary treasure maps of the past.
Haunt A Lot is a spooky and fun puzzle game built for the IOS platform with the Unity Pro engine. I contributed to Game Design, Gameplay Programming, Level Design, and VFX.
3D Artwork
A high detailed method of creating convincing terrain for use in real time game engines such as UDK.
These are 3D assets that I created mainly for rendering of 2D graphics but some are for in-game use.
From low polygon to high detail in game asset using Maya, Mudbox, Photoshop, and xNormal.
A Low Poly character that I created and rigged.
A Combination of Ski related assets for a mobile physics based cartoon ski game.
Various 3D assets and projects from past works.
2D Game Art
A preview of the user interface I designed for my app called Knots.
A concept painting done in Photoshop for a dive simulator game I am working on.
A preview of the user interface I designed for my app called Gold Pan Fever.
A concept painting for a 3D knife asset done in Photoshop.
Nebula background painting done in Photoshop for a mobile game background.
Various Websites and Logos that I have designed over the years both hired and personal projects.
Level Design
An RPG Fantasy concept game created in the Unreal Engine while employed at Czyonoft Studios as a Level Designer.
A mobile puzzle game created in Unity where I co-developed the app including all Graphics and Level Design.
A mobile game that I Co-Developed from concept to completion including Level Design, 3D modeling, and all Graphics.
Using multiple software applications to create models, textures, and shaders to create convincing and realistic terrain for game engines.
A fun and exciting mobile game where you pan for treasure along legendary treasure maps of the past.
Haunt A Lot is a spooky and fun puzzle game built for the IOS platform with the Unity Pro engine.
Shader Design
This is a shader I created while learning how to use cgfx scripting. Download shader HERE