2D & 3D Game Art
Most recent work
Full process from base model to finished game asset using high poly sculpting techniques to achieve results.
Using a combination of Photoshop, Maya, Mudbox, xNormals, and UV Layout I was able to create a realistic rendering of a chameleon. As well as creating a realistic rendering model I also created the chameleon as a game ready asset with a full animation rig. The main purpose of this project was to gain more experience sculpting with Mudbox as well as practicing proper workflow for next-gen game asset creation.
3D Artwork
A high detailed method of creating convincing terrain for use in real time game engines such as UDK.
These are 3D assets that I created mainly for rendering of 2D graphics but some are for in-game use.
From low polygon to high detail in game asset using Maya, Mudbox, Photoshop, and xNormal.
A Low Poly character that I created and rigged.
A Combination of Ski related assets for a mobile physics based cartoon ski game.
Various 3D assets and projects from past works.
2D Game Art
A preview of the user interface I designed for my app called Knots.
A concept painting done in Photoshop for a dive simulator game I am working on.
A preview of the user interface I designed for my app called Gold Pan Fever.
A concept painting for a 3D knife asset done in Photoshop.
Nebula background painting done in Photoshop for a mobile game background.
Various Websites and Logos that I have designed over the years both hired and personal projects.
Shader Design
This is a shader I created while learning how to use cgfx scripting. Download shader HERE